Your timezone8,695 servers8,249 online86,210 players384 wiped / 24h235 next / 24h

A Shockbyte Rust Server

● Online
Biweekly
Region
North America
Gather rate
1x
Team size
8
0 / 2 players · Last checked

Server address 51.81.176.56:22302

Connect

This wipe

Estimated wipe cycle ~9d 19h

Last reported wipe: about 129 hours before last check; wipe type unconfirmed. 0% full.

Wipe estimates & history

Available wipe estimates
SourceWipe typeSchedule / date
EstimatedWipe type unconfirmed
Wipe history (15)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmedbackfill
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 17:30 UTC11 Nov 2026, 17:30 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
01049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
—————————————————0000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000001110000000000000
000000000010011100000000
010000111100000000——————
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 17:00 UTC11 Nov 2026, 17:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
010169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 08:00 UTC11 Nov 2026, 16:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
01017348%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of A Shockbyte Rust ServerA0B1C2D3E4F5G6H7I8J9K10L11M12Cave · E1 · X -332 / Z 723Cave · E4 · X -324 / Z 287Cave · F7 · X -106 / Z -191Cave · I8 · X 242 / Z -338Fishing village · E1 · X -239 / Z 814Harbor · F11 · X -173 / Z -703Harbor · K8 · X 589 / Z -301Sphere Tank · I9 · X 312 / Z -477Ferry Terminal · H3 · X 136 / Z 498lighthouse · J10 · X 417 / Z -673lighthouse · J3 · X 508 / Z 508Powerplant · F6 · X -196 / Z 27Satellite Dish · H4 · X 216 / Z 231#2357885450 · M6 · X 994 / Z 66Fishing Villa A · C7 · X -619 / Z -156Fishing Villag C · C3 · X -575 / Z 405Military Base A · E3 · X -257 / Z 507pond · J6 · X 417 / Z -48pond · J4 · X 472 / Z 274Tunnel Entrance · D2 · X -402 / Z 660HQM Quarry · C5 · X -560 / Z 133Stone Quarry · F4 · X -189 / Z 308Sulfur Quarry · E8 · X -254 / Z -353Power Sub Big · C6 · X -545 / Z -26Power Sub Big · D5 · X -387 / Z 162Power Sub Big · F1 · X -207 / Z 703Power Sub Big · D4 · X -410 / Z 372Power Sub Big · D4 · X -470 / Z 305Power Sub Big · F5 · X -132 / Z 177Power Sub Big · G9 · X -71 / Z -508Power Sub Big · I8 · X 335 / Z -350Power Sub Big · G9 · X 64 / Z -417Power Sub Big · G5 · X -56 / Z 162Power Sub Big · H4 · X 222 / Z 335Power Sub Small · E7 · X -331 / Z -133Power Sub Small · G6 · X -65 / Z -7Power Sub Small · J7 · X 468 / Z -171Power Sub Small · H4 · X 191 / Z 378Safe zone · H8 · X 86 / Z -256Water well · J5 · X 516 / Z 106PvP base spot · D7 · X -462 / Z -154PvP base spot · J5 · X 462 / Z 154PvP base spot · J9 · X 462 / Z -462

Select a point or click the map for coordinates.

Seed 7 · 2000 m · 42 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X -462 / Z -154 · Near a monument · Near a road · Away from safe zones
X 462 / Z 154 · Near a monument · Away from safe zones
X 462 / Z -462 · Near a monument · Near a road · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
CaveCaveE1-332723
CaveCaveE4-324287
CaveCaveF7-106-191
CaveCaveI8242-338
Fishing villageFishing villageE1-239814
HarborHarborF11-173-703
HarborHarborK8589-301
Sphere TankMonumentI9312-477
Ferry TerminalMonumentH3136498
lighthouseMonumentJ10417-673
lighthouseMonumentJ3508508
PowerplantMonumentF6-19627
Satellite DishMonumentH4216231
Oil rigOil rigA11-1327-836
Oil rigOil rigA0-11821304
#2357885450OtherM699466
Fishing Villa AOtherC7-619-156
Fishing Villag COtherC3-575405
Military Base AOtherE3-257507
pondOtherJ6417-48
pondOtherJ4472274
Tunnel EntranceOtherD2-402660
HQM QuarryHQM QuarryC5-560133
Stone QuarryStone QuarryF4-189308
Sulfur QuarrySulfur QuarryE8-254-353
Power Sub BigRoadsideC6-545-26
Power Sub BigRoadsideD5-387162
Power Sub BigRoadsideF1-207703
Power Sub BigRoadsideD4-410372
Power Sub BigRoadsideD4-470305
Power Sub BigRoadsideF5-132177
Power Sub BigRoadsideG9-71-508
Power Sub BigRoadsideI8335-350
Power Sub BigRoadsideG964-417
Power Sub BigRoadsideG5-56162
Power Sub BigRoadsideH4222335
Power Sub SmallRoadsideE7-331-133
Power Sub SmallRoadsideG6-65-7
Power Sub SmallRoadsideJ7468-171
Power Sub SmallRoadsideH4191378
Safe zoneSafe zoneH886-256
Water wellWater wellJ5516106
PvP base spotBase suggestionD7-462-154
PvP base spotBase suggestionJ5462154
PvP base spotBase suggestionJ9462-462
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 15942 · Procedural Map · checked 10 Nov 2026, 23:28 UTC. Base algorithm 1 · calculated 06 Nov 2026, 12:29 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Data notes

Server monitoring data · .