Your timezone8,688 servers8,241 online76,098 players405 wiped / 24h281 next / 24h

A Shockbyte Rust Server

● Online
Monthly
Region
Asia
Gather rate
1x
Team size
8
0 / 125 players · Last checked

Server address 51.79.214.130:24879

Connect

This wipe

Estimated wipe cycle ~25d 10h

Last reported wipe: about 684 hours before last check; wipe type unconfirmed. 0% full.

Wipe history

Wipe history (4)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmedbackfill
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 20:30 UTC11 Nov 2026, 20:30 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
00049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
————————————————————0000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000———
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 20:00 UTC11 Nov 2026, 20:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
000169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 20:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
00017649%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of A Shockbyte Rust ServerA0B1C2D3E4F5G6H7I8J9K10L11M12Cave · C3 · X -589 / Z 388Cave · E7 · X -243 / Z -130Cave · G10 · X -31 / Z -540Harbor · B4 · X -802 / Z 380Harbor · K11 · X 543 / Z -754Sphere Tank · I5 · X 329 / Z 136Ferry Terminal · F3 · X -104 / Z 465lighthouse · K9 · X 638 / Z -518lighthouse · K1 · X 613 / Z 776Nuclea Missile Silo · H4 · X 160 / Z 316Satellite Dish · I8 · X 372 / Z -341Swamp B · G5 · X -63 / Z 104Underwater Lab A · M3 · X 925 / Z 457Water Treatment Plant · H6 · X 136 / Z -52Fishing Villa A · D6 · X -472 / Z -72Militray Base C · D4 · X -464 / Z 366pond · J6 · X 508 / Z -51pond · J4 · X 395 / Z 313Tunnel Entrance · E8 · X -345 / Z -288HQM Quarry · F6 · X -202 / Z -39Stone Quarry · D8 · X -529 / Z -276Sulfur Quarry · C4 · X -613 / Z 244Power Sub Big · I7 · X 320 / Z -147Power Sub Big · I7 · X 350 / Z -94Power Sub Big · J8 · X 515 / Z -380Power Sub Big · K10 · X 560 / Z -658Power Sub Big · C4 · X -620 / Z 297Power Sub Big · D7 · X -410 / Z -169Power Sub Small · F4 · X -163 / Z 321Power Sub Small · I6 · X 343 / Z 25Power Sub Small · L10 · X 727 / Z -684Power Sub Small · J10 · X 406 / Z -668Power Sub Small · C3 · X -680 / Z 462Safe zone · F8 · X -108 / Z -351Water well · K5 · X 566 / Z 163PvP base spot · D3 · X -462 / Z 462PvP base spot · H9 · X 154 / Z -462PvP base spot · D9 · X -462 / Z -462

Select a point or click the map for coordinates.

Seed 808489829 · 2000 m · 37 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X -462 / Z 462 · Near a monument · Away from safe zones
X 154 / Z -462 · Near a monument
X -462 / Z -462 · Near a monument
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
CaveCaveC3-589388
CaveCaveE7-243-130
CaveCaveG10-31-540
HarborHarborB4-802380
HarborHarborK11543-754
Sphere TankMonumentI5329136
Ferry TerminalMonumentF3-104465
lighthouseMonumentK9638-518
lighthouseMonumentK1613776
Nuclea Missile SiloMonumentH4160316
Satellite DishMonumentI8372-341
Swamp BMonumentG5-63104
Underwater Lab AMonumentM3925457
Water Treatment PlantMonumentH6136-52
Oil rigOil rigA8-1320-301
Oil rigOil rigE12-242-1321
Fishing Villa AOtherD6-472-72
Militray Base COtherD4-464366
pondOtherJ6508-51
pondOtherJ4395313
Tunnel EntranceOtherE8-345-288
HQM QuarryHQM QuarryF6-202-39
Stone QuarryStone QuarryD8-529-276
Sulfur QuarrySulfur QuarryC4-613244
Power Sub BigRoadsideI7320-147
Power Sub BigRoadsideI7350-94
Power Sub BigRoadsideJ8515-380
Power Sub BigRoadsideK10560-658
Power Sub BigRoadsideC4-620297
Power Sub BigRoadsideD7-410-169
Power Sub SmallRoadsideF4-163321
Power Sub SmallRoadsideI634325
Power Sub SmallRoadsideL10727-684
Power Sub SmallRoadsideJ10406-668
Power Sub SmallRoadsideC3-680462
Safe zoneSafe zoneF8-108-351
Water wellWater wellK5566163
PvP base spotBase suggestionD3-462462
PvP base spotBase suggestionH9154-462
PvP base spotBase suggestionD9-462-462
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 4626 · Procedural Map · checked 11 Nov 2026, 02:55 UTC. Base algorithm 1 · calculated 28 Oct 2026, 16:43 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Data notes

Server monitoring data · .