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DutchRust MapTest Survival

● Probe failed
Weekly
Region
Europe
Gather rate
1x
Team size
8
0 / 10 players · Last seen

Server address 213.165.95.221:28027

Connect

This wipe

Estimated wipe cycle ~6d 9h

Last reported wipe: about 850 hours before last check; wipe type unconfirmed. 0% full.

Wipe history

Wipe history (10)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

Insufficient samples. No population curve is generated.

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
UnknownUnknownUnknown00%
7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
—————————————————0000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
00000———————————————————
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 17:00 UTC10 Nov 2026, 04:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
00013278%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC10 Nov 2026, 04:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
00015643%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of DutchRust MapTest SurvivalA0B1C2D3E4F5G6H7I8J9K10L11M12N13O14P15Q16Cave · L3 · X 496 / Z 771Cave · F4 · X -482 / Z 622Cave · F8 · X -509 / Z -31Cave · D13 · X -807 / Z -721Cave · L6 · X 392 / Z 364Cave · N5 · X 783 / Z 485Cave · K14 · X 357 / Z -898Cave · N9 · X 671 / Z -171Fishing village · B11 · X -1010 / Z -499Harbor · D3 · X -730 / Z 735Harbor · D15 · X -690 / Z -957Arctic Research Base A · H12 · X -155 / Z -563Sphere Tank · H10 · X -118 / Z -272Ferry Terminal · O6 · X 850 / Z 265Junkyard · E12 · X -647 / Z -606lighthouse · C10 · X -920 / Z -227lighthouse · E2 · X -548 / Z 894Nuclea Missile Silo · M10 · X 548 / Z -363Stables B · F6 · X -509 / Z 231Satellite Dish · H5 · X -129 / Z 471Underwater Lab C · I16 · X -42 / Z -1189Water Treatment Plant · J10 · X 169 / Z -365Fishing Villa A · K2 · X 307 / Z 882Fishing Villag C · C6 · X -947 / Z 245Ice Lake · G10 · X -318 / Z -343Militray Base C · L4 · X 448 / Z 606pond · F5 · X -432 / Z 382pond · E9 · X -659 / Z -125Ruin B · C5 · X -863 / Z 478Tunnel Entrance · L8 · X 405 / Z -30Tunnel Entrance · G8 · X -291 / Z -3Tunnel Entrance · C11 · X -834 / Z -375Tunnel Entrance · J4 · X 90 / Z 537Tunnel Entrance · M14 · X 567 / Z -828Tunnel Entrance · M1 · X 567 / Z 981HQM Quarry · M9 · X 623 / Z -88Stone Quarry · L14 · X 473 / Z -925Sulfur Quarry · M2 · X 596 / Z 874Power Sub Big · G5 · X -263 / Z 450Power Sub Big · D12 · X -781 / Z -586Power Sub Big · N6 · X 788 / Z 248Power Sub Big · N6 · X 706 / Z 278Power Sub Big · K4 · X 240 / Z 623Power Sub Big · L2 · X 383 / Z 871Power Sub Big · C6 · X -863 / Z 240Power Sub Big · D5 · X -668 / Z 413Power Sub Big · D4 · X -706 / Z 608Power Sub Big · G6 · X -338 / Z 360Power Sub Big · G5 · X -233 / Z 480Power Sub Big · F6 · X -405 / Z 240Power Sub Big · F7 · X -443 / Z 210Power Sub Big · H11 · X -90 / Z -413Power Sub Big · I11 · X -30 / Z -405Power Sub Big · D11 · X -698 / Z -413Power Sub Big · C12 · X -826 / Z -593Power Sub Big · C11 · X -938 / Z -458Power Sub Small · G4 · X -240 / Z 524Power Sub Small · N6 · X 757 / Z 366Power Sub Small · K11 · X 279 / Z -481Power Sub Small · J12 · X 101 / Z -585Power Sub Small · G10 · X -248 / Z -323Power Sub Small · E3 · X -584 / Z 767Power Sub Small · E11 · X -649 / Z -493Power Sub Small · C14 · X -828 / Z -854Power Sub Small · D13 · X -699 / Z -742warehouse · M7 · X 652 / Z 145Safe zone · I7 · X 49 / Z 218Water well · C11 · X -818 / Z -509Water well · E8 · X -639 / Z 38Water well · D5 · X -716 / Z 401Farm base spot · M7 · X 541 / Z 215PvP base spot · D5 · X -735 / Z 441PvP base spot · D11 · X -735 / Z -441

Select a point or click the map for coordinates.

Seed 675264172 · 2500 m · 72 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X 541 / Z 215 · Near a river · Away from monuments · Moderate distance from a safe zone
X -735 / Z 441 · Near a monument · Near a road · Away from safe zones
X -735 / Z -441 · Near a monument · Near a road · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
CaveCaveL3496771
CaveCaveF4-482622
CaveCaveF8-509-31
CaveCaveD13-807-721
CaveCaveL6392364
CaveCaveN5783485
CaveCaveK14357-898
CaveCaveN9671-171
Fishing villageFishing villageB11-1010-499
HarborHarborD3-730735
HarborHarborD15-690-957
Arctic Research Base AMonumentH12-155-563
Sphere TankMonumentH10-118-272
Ferry TerminalMonumentO6850265
JunkyardMonumentE12-647-606
lighthouseMonumentC10-920-227
lighthouseMonumentE2-548894
Nuclea Missile SiloMonumentM10548-363
Stables BMonumentF6-509231
Satellite DishMonumentH5-129471
Underwater Lab CMonumentI16-42-1189
Water Treatment PlantMonumentJ10169-365
Oil rigOil rigQ016001248
Oil rigOil rigH0-1971589
Fishing Villa AOtherK2307882
Fishing Villag COtherC6-947245
Ice LakeOtherG10-318-343
Militray Base COtherL4448606
pondOtherF5-432382
pondOtherE9-659-125
Ruin BOtherC5-863478
Tunnel EntranceOtherL8405-30
Tunnel EntranceOtherG8-291-3
Tunnel EntranceOtherC11-834-375
Tunnel EntranceOtherJ490537
Tunnel EntranceOtherM14567-828
Tunnel EntranceOtherM1567981
HQM QuarryHQM QuarryM9623-88
Stone QuarryStone QuarryL14473-925
Sulfur QuarrySulfur QuarryM2596874
Power Sub BigRoadsideG5-263450
Power Sub BigRoadsideD12-781-586
Power Sub BigRoadsideN6788248
Power Sub BigRoadsideN6706278
Power Sub BigRoadsideK4240623
Power Sub BigRoadsideL2383871
Power Sub BigRoadsideC6-863240
Power Sub BigRoadsideD5-668413
Power Sub BigRoadsideD4-706608
Power Sub BigRoadsideG6-338360
Power Sub BigRoadsideG5-233480
Power Sub BigRoadsideF6-405240
Power Sub BigRoadsideF7-443210
Power Sub BigRoadsideH11-90-413
Power Sub BigRoadsideI11-30-405
Power Sub BigRoadsideD11-698-413
Power Sub BigRoadsideC12-826-593
Power Sub BigRoadsideC11-938-458
Power Sub SmallRoadsideG4-240524
Power Sub SmallRoadsideN6757366
Power Sub SmallRoadsideK11279-481
Power Sub SmallRoadsideJ12101-585
Power Sub SmallRoadsideG10-248-323
Power Sub SmallRoadsideE3-584767
Power Sub SmallRoadsideE11-649-493
Power Sub SmallRoadsideC14-828-854
Power Sub SmallRoadsideD13-699-742
warehouseRoadsideM7652145
Safe zoneSafe zoneI749218
Water wellWater wellC11-818-509
Water wellWater wellE8-63938
Water wellWater wellD5-716401
Farm base spotBase suggestionM7541215
PvP base spotBase suggestionD5-735441
PvP base spotBase suggestionD11-735-441
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 5011 · Procedural Map · checked 11 Nov 2026, 03:37 UTC. Base algorithm 1 · calculated 28 Oct 2026, 17:33 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Data notes

Server monitoring data · .