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[PB] Medieval Rust |Kingdoms|Low Upkeep|Custom Monuments|More

● Online
Monthly Modded Carbon
Region
Europe
Gather rate
1x
Team size
8
0 / 100 players · Last checked

Server address 157.90.108.142:28017

Connect

This wipe

Estimated wipe cycle ~31d 12h

Last reported wipe: about 147 hours before last check; wipe type unconfirmed. 0% full.

Wipe estimates & history

Available wipe estimates
SourceWipe typeSchedule / date
EstimatedWipe type unconfirmed
Wipe history (5)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmedbackfill
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 22:30 UTC11 Nov 2026, 22:30 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
00049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
——————————————————————00
000000000000000000000022
100000000000000000000001
111000010001101010000001
100000000100000000000000
010000000000000000000000
000000000000000000001000
00000000000000000000000—
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 22:00 UTC11 Nov 2026, 22:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
020169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 22:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
03017749%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of [PB] Medieval Rust |Kingdoms|Low Upkeep|Custom Monuments|MoreA0B1C2D3E4F5G6H7I8J9K10L11M12N13O14P15Q16R17S18T19U20V21W22X23Y24Z25AA26AB27AC28AD29AE30AF31AG32AH33AI34AJ35HQM Quarry · N4 · X -638 / Z 2091Stone Quarry · AA3 · X 1325 / Z 2194Stone Quarry · O30 · X -556 / Z -1923Sulfur Quarry · P16 · X -403 / Z 188Sulfur Quarry · F6 · X -1842 / Z 1706Water well · AA13 · X 1307 / Z 684Water well · V25 · X 573 / Z -1086Water well · S20 · X 116 / Z -435Water well · AA20 · X 1319 / Z -370Water well · T34 · X 175 / Z -2411Water well · S28 · X 131 / Z -1532Water well · Y31 · X 979 / Z -1981Water well · V27 · X 538 / Z -1462Water well · N20 · X -613 / Z -355Farm base spot · X8 · X 843 / Z 1473PvP base spot · X3 · X 825 / Z 2175PvP base spot · H7 · X -1575 / Z 1575PvP base spot · L19 · X -975 / Z -225

Select a point or click the map for coordinates.

Seed 1216820474 · 5400 m · 14 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X 843 / Z 1473 · Near a river · Away from monuments
X 825 / Z 2175 · Near a monument · Away from safe zones
X -1575 / Z 1575 · Near a monument · Away from safe zones
X -975 / Z -225 · Near a monument · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
HQM QuarryHQM QuarryN4-6382091
Stone QuarryStone QuarryAA313252194
Stone QuarryStone QuarryO30-556-1923
Sulfur QuarrySulfur QuarryP16-403188
Sulfur QuarrySulfur QuarryF6-18421706
Water wellWater wellAA131307684
Water wellWater wellV25573-1086
Water wellWater wellS20116-435
Water wellWater wellAA201319-370
Water wellWater wellT34175-2411
Water wellWater wellS28131-1532
Water wellWater wellY31979-1981
Water wellWater wellV27538-1462
Water wellWater wellN20-613-355
Farm base spotBase suggestionX88431473
PvP base spotBase suggestionX38252175
PvP base spotBase suggestionH7-15751575
PvP base spotBase suggestionL19-975-225
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 1780 · Custom Map · checked 11 Nov 2026, 09:18 UTC. Base algorithm 1 · calculated 28 Oct 2026, 12:40 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Server description
Welcome to the Project Backend Medieval Rust We aimed to design exactly what is sounds like: Rust but in the late 15th century Some of the altered ascpects: No Firearms more advanced then the eoka Fully modified gernerated map including all new monuments No tech tree / Random research No wall / roof / foundation upgrades beyond stone with rebalanced raiding, in-game earned offline portection Low Upkeep: When building larger castles cost increases significantly less then vanilla Weapons can be upgraded in various aspects and ways equaly possible for pvp and pve player Special mentions: Command & GUI less gameplay - all our changes and systems can be used without any commands. Anything that requires player inputs is integrated just like we imagine it would be in vanilla rust This server is work in progress. Everthing included is ready to use, but it is not yet feature complete.
Data notes

Server monitoring data · .