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Rust War

● Online
Monthly
Region
Europe
Gather rate
1x
Team size
8
0 / 3 players · Last checked

Server address 202.36.95.154:21099

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This wipe

Estimated wipe cycle ~29d 23h

Last reported wipe: about 780 hours before last check; wipe type unconfirmed. 0% full.

Wipe history

Wipe history (2)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

11 Nov 2026, 00:00 UTC12 Nov 2026, 00:00 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
00049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
0———————————————————————
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

05 Nov 2026, 00:00 UTC12 Nov 2026, 00:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
000169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC12 Nov 2026, 00:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
00017849%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Temperate is the dominant recorded terrain share, at about 100%.

Original image ↗
Map of Rust WarA0B1C2D3E4F5G6H7I8J9K10L11M12N13O14P15Q16Excavator · I13 · X -18 / Z -695Harbor · I0 · X 33 / Z 1204Harbor · I16 · X -12 / Z -1201Water well · E10 · X -598 / Z -273PvP base spot · H3 · X -147 / Z 735PvP base spot · F11 · X -441 / Z -441

Select a point or click the map for coordinates.

Seed 50000 · 2500 m · 4 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X -147 / Z 735 · Near a monument · Away from safe zones
X -441 / Z -441 · Near a monument · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
ExcavatorExcavatorI13-18-695
HarborHarborI0331204
HarborHarborI16-12-1201
Water wellWater wellE10-598-273
PvP base spotBase suggestionH3-147735
PvP base spotBase suggestionF11-441-441
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 6094 · Custom Map · checked 11 Nov 2026, 09:43 UTC. Base algorithm 1 · calculated 28 Oct 2026, 19:40 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Data notes

Server monitoring data · .