10X PVE Grown Folks Gaming
- Region
- North America
- Gather rate
- 1x
- Team size
- 8
Server address 66.51.99.175:28001
This wipe
Estimated wipe cycle ~8d 23h
Last reported wipe: about 141 hours before last check; wipe type unconfirmed. 2% full.
Wipe estimates & history
| Source | Wipe type | Schedule / date |
|---|---|---|
| Estimated | Wipe type unconfirmed |
Wipe history (7)
| Date | Wipe type | Source |
|---|---|---|
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s |
Population
Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 8 players in hourly peak samples. The quietest was 09:00–12:00 UTC, averaging 2 on the same basis.
24h population history
Validated raw samples · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Validated samples | Coverage |
|---|---|---|---|---|
| 2 | 7 | 0 | 49 | 100% |
Queue · 24h
No queue was reported in 49 valid samples. Samples do not measure wait time.
–
7-day activity heatmap · UTC
| Date | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 0 | 1 | 2 | 0 | 3 | |
| 3 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 4 | 4 | 4 | 3 | 3 | 1 | 2 | 1 | 1 | 1 | 3 | 12 | 1 | 0 | 0 | |
| 14 | 16 | 12 | 11 | 6 | 5 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 3 | 7 | 8 | 6 | 8 | 11 | 11 | 10 | 13 | 16 | 17 | |
| 19 | 13 | 12 | 9 | 8 | 10 | 7 | 2 | 2 | 2 | 4 | 5 | 6 | 7 | 8 | 9 | 14 | 11 | 6 | 9 | 6 | 5 | 10 | 10 | |
| 10 | 10 | 6 | 5 | 6 | 3 | 1 | 0 | 0 | 1 | 2 | 3 | 4 | 4 | 4 | 7 | 9 | 10 | 8 | 6 | 8 | 7 | 5 | 1 | |
| 4 | 6 | 5 | 1 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 2 | 2 | 4 | 5 | 4 | 6 | 6 | 4 | 2 | 3 | 3 | 4 | 6 | |
| 6 | 7 | 3 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 3 | 0 | 3 | 3 | 4 | 4 | 2 | 2 | 3 | 4 | 4 | 5 | |
| 7 | 6 | 6 | 3 | 3 | 3 | 1 | 2 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 3 | 2 | 4 | 5 | — | — | — | — | — |
7-day pop history
7d population history
Peak count per 60-minute bucket · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Screened buckets | Coverage |
|---|---|---|---|---|
| 5 | 19 | 0 | 169 | 100% |
Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.
30-day pop history
30d population history
Peak count per 120-minute bucket · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Screened buckets | Coverage |
|---|---|---|---|---|
| 4 | 19 | 0 | 175 | 48% |
Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.
Activity calculation
Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.
Current map
Map image unavailable. Coordinates below remain readable.
Select a point or click the map for coordinates.
Suggested base spots
Algorithm suggestions — check terrain and build restrictions in game.
- · 636 m
- · 921 m
- · 994 m
- · 359 m
- · 487 m
- · 935 m
- · 203 m
- · 491 m
- · 514 m
- · 430 m
- · 716 m
- · 779 m
Monuments & resource sites
| Location | Grid | X | Z | |
|---|---|---|---|---|
| ExcavatorExcavator | O21 | -41 | -973 | |
| HarborHarbor | J1 | -825 | 2061 | |
| Sphere TankMonument | V26 | 906 | -1738 | |
| JunkyardMonument | W22 | 1088 | -1095 | |
| lighthouseMonument | Y21 | 1452 | -1021 | |
| lighthouseMonument | Y2 | 1493 | 1915 | |
| Nuclea Missile SiloMonument | S7 | 483 | 1103 | |
| radtownMonument | G21 | -1325 | -1012 | |
| Radtown SmallMonument | K9 | -746 | 800 | |
| Satellite DishMonument | J2 | -803 | 1815 | |
| Oil rigOil rig | A29 | -2565 | -2475 | |
| Oil rigOil rig | R11 | 398 | 499 | |
| Oil rigOil rig | A0 | -2566 | 2520 | |
| Oil rigOil rig | Q11 | 295 | 477 | |
| Ruin EOther | AA19 | 1702 | -747 | |
| zigguratOther | W12 | 1156 | 320 | |
| HQM QuarryHQM Quarry | E14 | -1583 | 76 | |
| Stone QuarryStone Quarry | J12 | -827 | 369 | |
| Sulfur QuarrySulfur Quarry | E19 | -1547 | -725 | |
| Gas StationRoadside | Q19 | 181 | -672 | |
| Gas StationRoadside | M10 | -318 | 633 | |
| Power Sub BigRoadside | P14 | 56 | 41 | |
| Power Sub BigRoadside | K9 | -716 | 881 | |
| Power Sub BigRoadside | P19 | 101 | -656 | |
| Power Sub BigRoadside | K16 | -604 | -229 | |
| Power Sub BigRoadside | L14 | -551 | 124 | |
| Power Sub BigRoadside | W23 | 1076 | -1264 | |
| Power Sub BigRoadside | M14 | -439 | 139 | |
| Power Sub BigRoadside | O10 | -124 | 701 | |
| Power Sub BigRoadside | W23 | 1129 | -1219 | |
| Power Sub BigRoadside | M11 | -386 | 596 | |
| Power Sub SmallRoadside | V26 | 973 | -1684 | |
| Power Sub SmallRoadside | J10 | -822 | 641 | |
| Power Sub SmallRoadside | P8 | 121 | 988 | |
| Power Sub SmallRoadside | H10 | -1086 | 738 | |
| Power Sub SmallRoadside | V7 | 970 | 1060 | |
| Power Sub SmallRoadside | P9 | 95 | 889 | |
| Power Sub SmallRoadside | K20 | -611 | -771 | |
| Power Sub SmallRoadside | O28 | -50 | -2029 | |
| Power Sub SmallRoadside | T8 | 656 | 961 | |
| Power Sub SmallRoadside | O14 | -105 | 56 | |
| Power Sub SmallRoadside | U26 | 750 | -1743 | |
| Power Sub SmallRoadside | H22 | -1174 | -1061 | |
| Power Sub SmallRoadside | U26 | 896 | -1661 | |
| Power Sub SmallRoadside | U26 | 870 | -1706 | |
| SupermarketRoadside | T11 | 640 | 575 | |
| SupermarketRoadside | L14 | -571 | 67 | |
| warehouseRoadside | T22 | 647 | -1058 | |
| warehouseRoadside | S15 | 453 | -110 | |
| warehouseRoadside | L18 | -516 | -532 | |
| Safe zoneSafe zone | J24 | -775 | -1352 | |
| Water wellWater well | I12 | -1013 | 363 | |
| Water wellWater well | U15 | 853 | -49 | |
| Water wellWater well | X11 | 1238 | 462 | |
| Water wellWater well | Y19 | 1459 | -748 | |
| Farm base spotBase suggestion | M17 | -384 | -438 | |
| Farm base spotBase suggestion | M22 | -391 | -1053 | |
| PvP base spotBase suggestion | H21 | -1125 | -975 | |
| PvP base spotBase suggestion | T21 | 675 | -975 |
No locations match this search.
Map data details
Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.
Map ID 16661 · GFG Procedural Map · checked 11 Nov 2026, 09:49 UTC. Base algorithm 1 · calculated 06 Nov 2026, 14:02 UTC. Algorithm scores are relative heuristic values, not a safety probability.
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# GROWN FOLKS GAMING | 10X PvE ### Because Some of Us Have to Work in the Morning! Welcome to **Grown Folks Gaming**, where you can enjoy Rust without needing a second job, a stress counselor, or a construction engineering degree. We're a 10X PvE community built for people who enjoy BUILDING, LOOTING, EXPLORING, RAIDING, LAUGHING, and having a good time without turning a video game into a second mortgage. And here's the thing... **we don't believe in serving up the same old Rust experience everyone else has.** We like to build things our own way, add our own flavor, and give players something different to explore! ## WHAT MAKES GFG DIFFERENT? **CUSTOM MONUMENTS & BUILDS** We create and introduce our own custom monuments and unique locations to explore. Forget visiting the same old places over and over. There's always something new to discover. Some places will make you say WOW. Others might make you question why you thought walking through that front door was a good idea! **CUSTOM PLUGINS & FEATURES** We don't just install a bunch of plugins and call it a day! We develop, customize, and fine-tune features to give our community its own identity. From unique gameplay experiences to special additions and quality-of-life improvements, we're always looking for ways to make GFG better. **10X GATHERING** Gather faster, build faster, and spend less time hitting trees and rocks. They've suffered enough! **BIG BUILDS** Want a mansion? A castle? A base so ridiculously big that you need GPS to find your own front door? Go for it! Let you
Data notes
Server monitoring data · .
