Your timezone8,702 servers8,228 online80,469 players393 wiped / 24h242 next / 24h

Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA

● Online
Weekly
Region
Europe
Gather rate
1x
Team size
30
Part of AtlasAll Atlas servers
37 / 100 players · Last checked

Server address 168.100.161.3:28015

Connect

This wipe

Estimated wipe cycle Unknown

Last reported wipe: about 11835 hours before last check; wipe type unconfirmed. 37% full.

Wipe history

Wipe history (1)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmedbackfill
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 06:00–09:00 UTC, averaging 102 players in hourly peak samples. The quietest was 03:00–06:00 UTC, averaging 3 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 15:30 UTC11 Nov 2026, 15:30 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
36226349100%

Recorded capacity varied from 100 to 250 in this window. Each record was checked against its own capacity.

Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
———————————————131422333126302215
27208772211612141111107778252860000
000110136423261745240352519141310734
43420041312521016379574735564278105
41026005092011581047619414312610281644944257555
7924462409464432954453428242422563383
0001101657650382950412723171417192422171815
151697632261128570529982594640————————
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 15:00 UTC11 Nov 2026, 15:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
355090169100%

Recorded capacity varied from 100 to 550 in this window. Each record was checked against its own capacity.

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 14:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
44509017348%

Recorded capacity varied from 100 to 550 in this window. Each record was checked against its own capacity.

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Server map

Recorded map preview for Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAOpen full-size map ↗
Map
discord.gg/atlasrust
Seed
0
World size
6000
Linked map ID
Unknown
Last map check
Unknown

Source: existing API map record and reported map image. A preview may lag a wipe. A custom map is not fully identified by seed and size alone.

Similar servers

Server description
Atlas Hub | Competitive Multi-Region Hub Built to push competitive Rust to the highest possible standard with polished gameplay, high-performance infrastructure, advanced networking, and a seamless player experience. Designed around a global competitive environment, Atlas Hub allows EU & NA players to compete seamlessly while maintaining smooth and responsive gameplay. Links • discord.gg/atlasrust • discord.gg/acs Game Modes • Scrims • Duels (1v1 Facechecks) • Tournament System • Customs • Gun Game • FFA / FFA Large • Aim Train • Routines Content • 15+ Scrim Maps • 40+ Custom Maps • 70+ Duel Maps Competitive Features • One Of The Largest Tournament Prize Pools In Rust • Automated Matchmaking & Queue System • Cross-Region Competitive Play • Ranked & Casual Experiences • Live Statistics & Match Tracking • Matchmaking To Reduce Low Hour & Untrusted Accounts Website Integration • Global Leaderboards & Rankings • Tournament Brackets & Match Tracking • Match Replay & Demo System • Player & Team Statistics Platform Features • Advanced Global Proxy Network • Pre-Queue Atlas Servers Before Wipe & Restarts • Automatic Restart Reconnect System • Social System To Join & Follow Friends • Full Custom Skin Collection • No Pay-To-Win Features • Fully Immersive UI Coming Soon • Creative • Movement Practice • Bedwars • League System • Website Kill-Cams • Player Vetting 24/7 Discord Staff Support
Data notes

Server monitoring data · .