Your timezone8,686 servers8,233 online84,992 players394 wiped / 24h263 next / 24h

4SG 1-Grid Madness 10X

● Online
Monthly
Region
North America
Gather rate
1x
Team size
8
0 / 50 players · Last checked

Server address 70.173.255.80:25011

Connect

This wipe

Estimated wipe cycle ~31d 12h

Last reported wipe: about 143 hours before last check; wipe type unconfirmed. 0% full.

Wipe estimates & history

Available wipe estimates
SourceWipe typeSchedule / date
EstimatedWipe type unconfirmed
Wipe history (5)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmedbackfill
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 19:00 UTC11 Nov 2026, 19:00 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
00049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
———————————————————00000
000100000000000000000000
000000000000000000000000
031000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
00000000000000000000————
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 19:00 UTC11 Nov 2026, 19:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
030169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 18:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
03017548%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of 4SG 1-Grid Madness 10XA0B1C2D3E4F5G6H7I8J9Fishing village · J5 · X 658 / Z -145Harbor · I2 · X 500 / Z 324HQM Quarry · C9 · X -366 / Z -655Stone Quarry · G0 · X 196 / Z 604Sulfur Quarry · A6 · X -674 / Z -183Gas Station · C8 · X -351 / Z -451warehouse · J4 · X 608 / Z 5Water well · I4 · X 505 / Z 43Water well · E1 · X -74 / Z 466Water well · C3 · X -392 / Z 174Farm base spot · C4 · X -376 / Z 53PvP base spot · D5 · X -225 / Z -75

Select a point or click the map for coordinates.

Seed 1337 · 1500 m · 12 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X -376 / Z 53 · on river · Away from monuments
X -225 / Z -75 · Near a monument · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
Fishing villageFishing villageJ5658-145
HarborHarborI2500324
Oil rigOil rigJ9897-1094
Oil rigOil rigA9-853-853
HQM QuarryHQM QuarryC9-366-655
Stone QuarryStone QuarryG0196604
Sulfur QuarrySulfur QuarryA6-674-183
Gas StationRoadsideC8-351-451
warehouseRoadsideJ46085
Water wellWater wellI450543
Water wellWater wellE1-74466
Water wellWater wellC3-392174
Farm base spotBase suggestionC4-37653
PvP base spotBase suggestionD5-225-75
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 15499 · Custom Map · checked 11 Nov 2026, 16:01 UTC. Base algorithm 1 · calculated 06 Nov 2026, 11:40 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Server description
Welcome to 4SG - For Social Gaming Rust 1-Grid Madness 10X! - **Please Note: We are still in the early development phases so reboots, wipes and more should be expected as we get closer to production ready! - **Join Discord today for more servers and meet the community! - **https://discord.gg/4SG
Data notes

Server monitoring data · .