Your timezone8,691 servers8,241 online74,734 players407 wiped / 24h283 next / 24h

DEAD PROGRESSION

● Online
Biweekly PvE Modded Carbon
Region
North America
Gather rate
1x
Team size
4
0 / 50 players · Last checked

Server address 66.51.99.71:28076

Connect

This wipe

Estimated wipe cycle ~11d 5h

Last reported wipe: about 146 hours before last check; wipe type unconfirmed. 0% full.

Wipe estimates & history

Available wipe estimates
SourceWipe typeSchedule / date
EstimatedWipe type unconfirmed
Wipe history (2)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 20:30 UTC11 Nov 2026, 20:30 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
00049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
————————————————————0000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000000
000000000000000000000———
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 20:00 UTC11 Nov 2026, 20:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
000169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 20:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
00017649%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of DEAD PROGRESSIONA0B1C2D3E4F5G6H7I8J9K10L11M12Cave · D5 · X -416 / Z 188Cave · H4 · X 161 / Z 291Cave · H7 · X 78 / Z -121Fishing village · F10 · X -186 / Z -544Harbor · C7 · X -589 / Z -218Harbor · H1 · X 120 / Z 748Sphere Tank · H3 · X 159 / Z 407Ferry Terminal · H10 · X 218 / Z -567lighthouse · K2 · X 611 / Z 637lighthouse · J9 · X 471 / Z -526Satellite Dish · E4 · X -260 / Z 280#2357885450 · J12 · X 538 / Z -913Fishing Villa A · C5 · X -553 / Z 206Fishing Villag C · J4 · X 416 / Z 339Ice Lake · C2 · X -554 / Z 598Military Base A · H8 · X 116 / Z -298pond · J6 · X 394 / Z -10Tunnel Entrance · G6 · X -21 / Z -75Tunnel Entrance · E3 · X -243 / Z 462Tunnel Entrance · J5 · X 498 / Z 108HQM Quarry · F7 · X -218 / Z -165Stone Quarry · H6 · X 199 / Z -12Sulfur Quarry · J8 · X 398 / Z -366Power Sub Big · I5 · X 282 / Z 214Power Sub Big · H9 · X 94 / Z -440Power Sub Big · I3 · X 305 / Z 425Power Sub Big · F7 · X -124 / Z -147Power Sub Big · E7 · X -237 / Z -222Power Sub Big · E8 · X -342 / Z -335Power Sub Big · G9 · X -56 / Z -432Power Sub Big · F9 · X -109 / Z -432Power Sub Small · H3 · X 222 / Z 538Power Sub Small · H9 · X 173 / Z -511Power Sub Small · E8 · X -366 / Z -293Safe zone · G5 · X 16 / Z 106PvP base spot · D9 · X -462 / Z -462PvP base spot · J3 · X 462 / Z 462PvP base spot · J7 · X 462 / Z -154

Select a point or click the map for coordinates.

Seed 899519015 · 2000 m · 37 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X -462 / Z -462 · Near a monument · Near a road · Away from safe zones
X 462 / Z 462 · Near a monument · Near a road · Away from safe zones
X 462 / Z -154 · Near a monument · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
CaveCaveD5-416188
CaveCaveH4161291
CaveCaveH778-121
Fishing villageFishing villageF10-186-544
HarborHarborC7-589-218
HarborHarborH1120748
Sphere TankMonumentH3159407
Ferry TerminalMonumentH10218-567
lighthouseMonumentK2611637
lighthouseMonumentJ9471-526
Satellite DishMonumentE4-260280
Oil rigOil rigA0-13361336
Oil rigOil rigG0-421316
#2357885450OtherJ12538-913
Fishing Villa AOtherC5-553206
Fishing Villag COtherJ4416339
Ice LakeOtherC2-554598
Military Base AOtherH8116-298
pondOtherJ6394-10
Tunnel EntranceOtherG6-21-75
Tunnel EntranceOtherE3-243462
Tunnel EntranceOtherJ5498108
HQM QuarryHQM QuarryF7-218-165
Stone QuarryStone QuarryH6199-12
Sulfur QuarrySulfur QuarryJ8398-366
Power Sub BigRoadsideI5282214
Power Sub BigRoadsideH994-440
Power Sub BigRoadsideI3305425
Power Sub BigRoadsideF7-124-147
Power Sub BigRoadsideE7-237-222
Power Sub BigRoadsideE8-342-335
Power Sub BigRoadsideG9-56-432
Power Sub BigRoadsideF9-109-432
Power Sub SmallRoadsideH3222538
Power Sub SmallRoadsideH9173-511
Power Sub SmallRoadsideE8-366-293
Safe zoneSafe zoneG516106
PvP base spotBase suggestionD9-462-462
PvP base spotBase suggestionJ3462462
PvP base spotBase suggestionJ7462-154
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 18045 · Procedural Map · checked 11 Nov 2026, 11:25 UTC. Base algorithm 1 · calculated 06 Nov 2026, 22:46 UTC. Algorithm scores are relative heuristic values, not a safety probability.

Similar servers

Rusty Uncs Low-Pop Softcore

Weekly Premium Modded Carbon

Also in the same country (US), but its player cap is 10 instead of 50.

4 / 10 players · North America
Server description
**DEAD//PROGRESSION** *Die. Learn. Repeat.* Build your fortress. Defend against relentless zombie hordes. Eliminate every last undead before the clock runs out. Face 15 increasingly deadly waves in a 60-minute fight for survival. Team up, fortify your defenses, and earn rewards through victory. Survival alone isn't enough. **Kill them all or lose everything you've built.** Your base may fall, but your progression lives on. **Build. Defend. Exterminate. Repeat.**
Data notes

Server monitoring data · .