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Dantor PVE Server

● Online
Monthly
Region
Europe
Gather rate
1x
Team size
8
0 / 50 players · Last checked

Server address 91.47.117.61:28017

Connect

This wipe

Estimated wipe cycle ~14d 22h

Last reported wipe: about 143 hours before last check; wipe type unconfirmed. 0% full.

Wipe estimates & history

Available wipe estimates
SourceWipe typeSchedule / date
EstimatedWipe type unconfirmed
Wipe history (2)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 19:00 UTC11 Nov 2026, 19:00 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
0004490%
Queue · 24h

No queue was reported in 44 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
———————————————————0000—
————————————————————2220
000000000000000110221111
000000000000000001100000
000000000000000000000000
000000000000000000000000
000000000000000000000000
00000000000000——0000————
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 19:00 UTC11 Nov 2026, 19:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
02014686%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 18:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
02016445%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of Dantor PVE ServerA0B1C2D3E4F5G6H7I8J9K10L11M12N13O14P15Q16R17S18T19U20V21W22Cave · G15 · X -829 / Z -631Cave · S13 · X 1022 / Z -295Cave · M13 · X 193 / Z -309Cave · L7 · X 24 / Z 585Cave · F18 · X -879 / Z -1050Cave · S9 · X 998 / Z 369Cave · H12 · X -613 / Z -143Cave · R3 · X 986 / Z 1253Fishing village · U18 · X 1350 / Z -1028Harbor · Q2 · X 822 / Z 1414Harbor · U10 · X 1421 / Z 113Arctic Research Base A · K6 · X -225 / Z 696Sphere Tank · P18 · X 666 / Z -996Ferry Terminal · Q19 · X 792 / Z -1275Junkyard · N17 · X 372 / Z -873Launch Site · I13 · X -475 / Z -325lighthouse · U20 · X 1332 / Z -1298lighthouse · T3 · X 1192 / Z 1290Nuclea Missile Silo · O13 · X 403 / Z -233Powerplant · G9 · X -805 / Z 361Radtown Small · K14 · X -103 / Z -478Stables B · J15 · X -271 / Z -583Stables A · S3 · X 1039 / Z 1173Satellite Dish · P9 · X 622 / Z 293Swamp B · F11 · X -916 / Z -31Trainyard · Q13 · X 740 / Z -329Underwater Lab A · V21 · X 1453 / Z -1534Water Treatment Plant · N8 · X 376 / Z 493Apartment Complex · Q6 · X 823 / Z 830Fishing Villa A · L19 · X -34 / Z -1254Fishing Villag C · T5 · X 1182 / Z 885Ice Lake · C6 · X -1309 / Z 699Ice Lake · K8 · X -104 / Z 502Military Base A · H19 · X -664 / Z -1216pond · S14 · X 1112 / Z -391pond · R8 · X 893 / Z 429Ruin D · S15 · X 1001 / Z -639Ruin E · S7 · X 1114 / Z 558Tunnel Entrance · L4 · X -21 / Z 1044Tunnel Entrance · M20 · X 174 / Z -1368Tunnel Entrance · D13 · X -1167 / Z -231Tunnel Entrance · M16 · X 213 / Z -717Tunnel Entrance · M11 · X 147 / Z -21Tunnel Entrance · F20 · X -894 / Z -1320Tunnel Entrance · U16 · X 1296 / Z -819Tunnel Entrance · G4 · X -804 / Z 996ziggurat · S12 · X 1027 / Z -122HQM Quarry · C10 · X -1340 / Z 140Stone Quarry · I7 · X -441 / Z 583Sulfur Quarry · I20 · X -388 / Z -1304Power Sub Big · Q6 · X 830 / Z 695Power Sub Big · L13 · X 49 / Z -327Power Sub Big · L20 · X 11 / Z -1318Power Sub Big · H10 · X -657 / Z 169Power Sub Big · I12 · X -522 / Z -154Power Sub Big · H15 · X -537 / Z -575Power Sub Big · H13 · X -642 / Z -297Power Sub Big · J14 · X -327 / Z -492Power Sub Big · J14 · X -289 / Z -514Power Sub Big · N12 · X 312 / Z -169Power Sub Big · S8 · X 1003 / Z 507Power Sub Big · R2 · X 860 / Z 1326Power Sub Big · S5 · X 1048 / Z 890Power Sub Big · S5 · X 1078 / Z 920Power Sub Big · R6 · X 928 / Z 822Power Sub Big · T9 · X 1153 / Z 229Power Sub Big · R17 · X 988 / Z -913Power Sub Big · T9 · X 1198 / Z 237Power Sub Big · R18 · X 875 / Z -1100Power Sub Big · T18 · X 1213 / Z -995Power Sub Small · I16 · X -399 / Z -800Power Sub Small · K14 · X -228 / Z -530Power Sub Small · G15 · X -691 / Z -547Power Sub Small · R14 · X 880 / Z -424Power Sub Small · P13 · X 596 / Z -324Power Sub Small · U11 · X 1340 / Z -35Power Sub Small · T10 · X 1274 / Z 208Power Sub Small · J12 · X -273 / Z -89Power Sub Small · K12 · X -208 / Z -135Power Sub Small · N6 · X 297 / Z 715Power Sub Small · Q6 · X 738 / Z 790Power Sub Small · P2 · X 664 / Z 1337Power Sub Small · F8 · X -951 / Z 417Power Sub Small · N18 · X 291 / Z -1033Power Sub Small · K18 · X -224 / Z -1002Power Sub Small · Q19 · X 764 / Z -1206Power Sub Small · N16 · X 361 / Z -760warehouse · O16 · X 530 / Z -715warehouse · T9 · X 1249 / Z 250Safe zone · K10 · X -112 / Z 216compound · J17 · X -310 / Z -922Water well · T13 · X 1210 / Z -244Water well · P12 · X 607 / Z -108Water well · R10 · X 950 / Z 77Water well · R15 · X 840 / Z -592Water well · N10 · X 368 / Z 201Water well · T9 · X 1269 / Z 375Water well · R7 · X 943 / Z 675Water well · T16 · X 1232 / Z -714Farm base spot · P15 · X 634 / Z -632PvP base spot · R7 · X 913 / Z 609PvP base spot · P3 · X 609 / Z 1217

Select a point or click the map for coordinates.

Seed 1598742901 · 3500 m · 101 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X 634 / Z -632 · Near a river · Away from monuments · Moderate distance from a safe zone
X 913 / Z 609 · Near a monument · Near a road · Away from safe zones
X 609 / Z 1217 · Near a monument · Near a road · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
CaveCaveG15-829-631
CaveCaveS131022-295
CaveCaveM13193-309
CaveCaveL724585
CaveCaveF18-879-1050
CaveCaveS9998369
CaveCaveH12-613-143
CaveCaveR39861253
Fishing villageFishing villageU181350-1028
HarborHarborQ28221414
HarborHarborU101421113
Arctic Research Base AMonumentK6-225696
Sphere TankMonumentP18666-996
Ferry TerminalMonumentQ19792-1275
JunkyardMonumentN17372-873
Launch SiteMonumentI13-475-325
lighthouseMonumentU201332-1298
lighthouseMonumentT311921290
Nuclea Missile SiloMonumentO13403-233
PowerplantMonumentG9-805361
Radtown SmallMonumentK14-103-478
Stables BMonumentJ15-271-583
Stables AMonumentS310391173
Satellite DishMonumentP9622293
Swamp BMonumentF11-916-31
TrainyardMonumentQ13740-329
Underwater Lab AMonumentV211453-1534
Water Treatment PlantMonumentN8376493
Oil rigOil rigI0-5152065
Oil rigOil rigA0-20541757
Apartment ComplexOtherQ6823830
Fishing Villa AOtherL19-34-1254
Fishing Villag COtherT51182885
Ice LakeOtherC6-1309699
Ice LakeOtherK8-104502
Military Base AOtherH19-664-1216
pondOtherS141112-391
pondOtherR8893429
Ruin DOtherS151001-639
Ruin EOtherS71114558
Tunnel EntranceOtherL4-211044
Tunnel EntranceOtherM20174-1368
Tunnel EntranceOtherD13-1167-231
Tunnel EntranceOtherM16213-717
Tunnel EntranceOtherM11147-21
Tunnel EntranceOtherF20-894-1320
Tunnel EntranceOtherU161296-819
Tunnel EntranceOtherG4-804996
zigguratOtherS121027-122
HQM QuarryHQM QuarryC10-1340140
Stone QuarryStone QuarryI7-441583
Sulfur QuarrySulfur QuarryI20-388-1304
Power Sub BigRoadsideQ6830695
Power Sub BigRoadsideL1349-327
Power Sub BigRoadsideL2011-1318
Power Sub BigRoadsideH10-657169
Power Sub BigRoadsideI12-522-154
Power Sub BigRoadsideH15-537-575
Power Sub BigRoadsideH13-642-297
Power Sub BigRoadsideJ14-327-492
Power Sub BigRoadsideJ14-289-514
Power Sub BigRoadsideN12312-169
Power Sub BigRoadsideS81003507
Power Sub BigRoadsideR28601326
Power Sub BigRoadsideS51048890
Power Sub BigRoadsideS51078920
Power Sub BigRoadsideR6928822
Power Sub BigRoadsideT91153229
Power Sub BigRoadsideR17988-913
Power Sub BigRoadsideT91198237
Power Sub BigRoadsideR18875-1100
Power Sub BigRoadsideT181213-995
Power Sub SmallRoadsideI16-399-800
Power Sub SmallRoadsideK14-228-530
Power Sub SmallRoadsideG15-691-547
Power Sub SmallRoadsideR14880-424
Power Sub SmallRoadsideP13596-324
Power Sub SmallRoadsideU111340-35
Power Sub SmallRoadsideT101274208
Power Sub SmallRoadsideJ12-273-89
Power Sub SmallRoadsideK12-208-135
Power Sub SmallRoadsideN6297715
Power Sub SmallRoadsideQ6738790
Power Sub SmallRoadsideP26641337
Power Sub SmallRoadsideF8-951417
Power Sub SmallRoadsideN18291-1033
Power Sub SmallRoadsideK18-224-1002
Power Sub SmallRoadsideQ19764-1206
Power Sub SmallRoadsideN16361-760
warehouseRoadsideO16530-715
warehouseRoadsideT91249250
Safe zoneSafe zoneK10-112216
compoundSafe zoneJ17-310-922
Water wellWater wellT131210-244
Water wellWater wellP12607-108
Water wellWater wellR1095077
Water wellWater wellR15840-592
Water wellWater wellN10368201
Water wellWater wellT91269375
Water wellWater wellR7943675
Water wellWater wellT161232-714
Farm base spotBase suggestionP15634-632
PvP base spotBase suggestionR7913609
PvP base spotBase suggestionP36091217
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 18443 · Procedural Map · checked 11 Nov 2026, 12:22 UTC. Base algorithm 1 · calculated 06 Nov 2026, 23:53 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Data notes

Server monitoring data · .