Your timezone8,688 servers8,242 online77,147 players404 wiped / 24h279 next / 24h

Grub’s Warzone

● Online
Weekly Premium
Region
North America
Gather rate
1x
Team size
4
0 / 100 players · Last checked

Server address 66.51.99.79:28041

Connect

This wipe

Estimated wipe cycle ~6d 15h

Last reported wipe: about 20 hours before last check; wipe type unconfirmed. 0% full.

Wipe estimates & history

Available wipe estimates
SourceWipe typeSchedule / date
EstimatedWipe type unconfirmed
Wipe history (15)
Detected wipes · UTC
DateWipe typeSource
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmeda2s
Type unconfirmedbackfill
Wipe calendar

Just wipedNext wipe

Population

Across the 7-day window, the busiest 3-hour period was 00:00–03:00 UTC, averaging 0 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 0 on the same basis.

24h population history

Validated raw samples · UTC · –

10 Nov 2026, 20:30 UTC11 Nov 2026, 20:30 UTC

Point or tap the curve to inspect a recorded sample.

24h raw-sample statistics
AveragePeakMinimumValidated samplesCoverage
00049100%
Queue · 24h

No queue was reported in 49 valid samples. Samples do not measure wait time.

–

7-day activity heatmap · UTC
Screened hourly peak counts; blank cells mean missing data
Date000102030405060708091011121314151617181920212223
————————————————————0000
000000000000000000000000
000000000000000000000000
000000000000000000001100
000000000000000000000001
100000000000000000000000
100000000000000000000000
000000000000000000000———
7-day pop history

7d population history

Peak count per 60-minute bucket · UTC · –

04 Nov 2026, 20:00 UTC11 Nov 2026, 20:00 UTC

Point or tap the curve to inspect a recorded sample.

7d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
010169100%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

30-day pop history

30d population history

Peak count per 120-minute bucket · UTC · –

28 Oct 2026, 06:00 UTC11 Nov 2026, 20:00 UTC

Point or tap the curve to inspect a recorded sample.

30d statistics of bucket maxima
AveragePeakMinimumScreened bucketsCoverage
01017649%

Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.

Activity calculation

Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.

Current map

Original image ↗
Map of Grub’s WarzoneA0B1C2D3E4F5G6H7I8J9K10L11M12Cave · J8 · X 398 / Z -248Cave · D9 · X -524 / Z -520Cave · E4 · X -301 / Z 384Fishing village · K7 · X 637 / Z -146Harbor · K4 · X 588 / Z 270Harbor · B5 · X -709 / Z 202Sphere Tank · I5 · X 306 / Z 174Ferry Terminal · I11 · X 357 / Z -707lighthouse · C2 · X -681 / Z 663lighthouse · J3 · X 532 / Z 530Nuclea Missile Silo · G9 · X 57 / Z -398Radtown Small · H4 · X 118 / Z 346Satellite Dish · D6 · X -488 / Z 38Underwater Lab A · M11 · X 958 / Z -765Water Treatment Plant · G6 · X -76 / Z -40Fishing Villa A · C11 · X -566 / Z -714Fishing Villag C · F2 · X -220 / Z 590Militray Base C · J9 · X 398 / Z -422pond · I3 · X 340 / Z 500Tunnel Entrance · D8 · X -531 / Z -348HQM Quarry · H8 · X 227 / Z -268Stone Quarry · E9 · X -260 / Z -445Sulfur Quarry · K10 · X 565 / Z -541Power Sub Big · F5 · X -86 / Z 162Power Sub Big · K7 · X 568 / Z -214Power Sub Big · C6 · X -590 / Z 34Power Sub Big · F3 · X -222 / Z 492Power Sub Big · J7 · X 485 / Z -162Power Sub Big · G5 · X 49 / Z 109Power Sub Big · I5 · X 252 / Z 222Power Sub Big · H5 · X 124 / Z 154Power Sub Small · B6 · X -709 / Z 28Power Sub Small · I10 · X 305 / Z -643Power Sub Small · J5 · X 536 / Z 135Power Sub Small · F6 · X -226 / Z -71Supermarket · H7 · X 199 / Z -83Water well · G3 · X 16 / Z 512PvP base spot · J7 · X 462 / Z -154PvP base spot · F5 · X -154 / Z 154

Select a point or click the map for coordinates.

Seed 12345 · 2000 m · 39 mapped locations

Suggested base spots

Algorithm suggestions — check terrain and build restrictions in game.

X 462 / Z -154 · Near a monument · Near a road · Away from safe zones
X -154 / Z 154 · Near a monument · Near a road · Away from safe zones
Monuments & resource sites
Monument and resource-site coordinates
LocationGridXZ
CaveCaveJ8398-248
CaveCaveD9-524-520
CaveCaveE4-301384
Fishing villageFishing villageK7637-146
HarborHarborK4588270
HarborHarborB5-709202
Sphere TankMonumentI5306174
Ferry TerminalMonumentI11357-707
lighthouseMonumentC2-681663
lighthouseMonumentJ3532530
Nuclea Missile SiloMonumentG957-398
Radtown SmallMonumentH4118346
Satellite DishMonumentD6-48838
Underwater Lab AMonumentM11958-765
Water Treatment PlantMonumentG6-76-40
Oil rigOil rigM101335-692
Oil rigOil rigH12199-1348
Fishing Villa AOtherC11-566-714
Fishing Villag COtherF2-220590
Militray Base COtherJ9398-422
pondOtherI3340500
Tunnel EntranceOtherD8-531-348
HQM QuarryHQM QuarryH8227-268
Stone QuarryStone QuarryE9-260-445
Sulfur QuarrySulfur QuarryK10565-541
Power Sub BigRoadsideF5-86162
Power Sub BigRoadsideK7568-214
Power Sub BigRoadsideC6-59034
Power Sub BigRoadsideF3-222492
Power Sub BigRoadsideJ7485-162
Power Sub BigRoadsideG549109
Power Sub BigRoadsideI5252222
Power Sub BigRoadsideH5124154
Power Sub SmallRoadsideB6-70928
Power Sub SmallRoadsideI10305-643
Power Sub SmallRoadsideJ5536135
Power Sub SmallRoadsideF6-226-71
SupermarketRoadsideH7199-83
Water wellWater wellG316512
PvP base spotBase suggestionJ7462-154
PvP base spotBase suggestionF5-154154
Map data details

Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.

Map ID 20809 · Procedural Map · checked 11 Nov 2026, 00:44 UTC. Base algorithm 1 · calculated 11 Nov 2026, 00:44 UTC. Algorithm scores are relative heuristic values, not a safety probability.

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Data notes

Server monitoring data · .