NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots F
- Region
- North America
- Gather rate
- 1x
- Team size
- 10
Server address 64.40.8.73:29015
This wipe
Estimated wipe cycle ~21h 20m
Last reported wipe: about 11 hours before last check; wipe type unconfirmed. 0% full.
Wipe estimates & history
| Source | Wipe type | Schedule / date |
|---|---|---|
| Estimated | Wipe type unconfirmed |
Wipe history (50)
| Date | Wipe type | Source |
|---|---|---|
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s |
Population
Across the 7-day window, the busiest 3-hour period was 16:00–19:00 UTC, averaging 2 players in hourly peak samples. The quietest was 23:00–02:00 UTC, averaging 1 on the same basis.
24h population history
Validated raw samples · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Validated samples | Coverage |
|---|---|---|---|---|
| 1 | 4 | 0 | 49 | 100% |
Queue · 24h
No queue was reported in 49 valid samples. Samples do not measure wait time.
–
7-day activity heatmap · UTC
| Date | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 | 1 | |
| 2 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 3 | 3 | 1 | 1 | 0 | 2 | 3 | 4 | 8 | 17 | 1 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 1 | 0 | 2 | 0 | 2 | 3 | 3 | |
| 2 | 1 | 3 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 3 | 0 | 3 | 5 | |
| 0 | 1 | 2 | 1 | 1 | 2 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 2 | |
| 3 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 2 | 4 | 0 | 1 | 0 | 0 | 1 | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | |
| 1 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 3 | 2 | 0 | 0 | 1 | 1 | 2 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 4 | 1 | |
| 2 | 1 | 1 | 1 | 0 | 0 | 3 | 3 | 0 | 0 | 0 | 2 | 2 | 0 | 1 | 1 | 0 | 1 | 3 | 1 | 1 | 0 | 0 | — |
7-day pop history
7d population history
Peak count per 60-minute bucket · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Screened buckets | Coverage |
|---|---|---|---|---|
| 1 | 17 | 0 | 169 | 100% |
Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.
30-day pop history
30d population history
Peak count per 120-minute bucket · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Screened buckets | Coverage |
|---|---|---|---|---|
| 2 | 17 | 0 | 177 | 49% |
Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.
Activity calculation
Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.
Current map
Temperate is the dominant recorded terrain share, at about 73%.
Map image unavailable. Coordinates below remain readable.
Select a point or click the map for coordinates.
Suggested base spots
No base spots are available for this map.
Monuments & resource sites
| Location | Grid | X | Z | |
|---|---|---|---|---|
| Oil rigOil rig | J9 | -283 | 244 | |
| Power Sub BigRoadside | J7 | -317 | 571 | |
| warehouseRoadside | L7 | 57 | 559 |
No locations match this search.
Map data details
Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.
Map ID 2734 · PAT Map FPS+ · checked 10 Nov 2026, 23:00 UTC. Base algorithm 1 · calculated 28 Oct 2026, 13:50 UTC. Algorithm scores are relative heuristic values, not a safety probability.
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199 / 300 players · North AmericaServer description
Welcome to Perfect Aim Train. We have a diverse arrangement of different events and game modes designed to help you perfect your aim. This includes Combat Arenas, where your only goal is to eliminate the enemy team on any one of our many flat or custom maps, designed to simulate real fights. With countless loadout and gun combinations, you will be able to master every weapon. Our Targets & Aimtrain bots help you perfect your aim at ANY distance, with both moving and stationary bots to train on, you can be sure youll be dominating the battlefield in no time. Free For All: fight for the most kills in our fast paced free for all game mode. With many different custom made maps to chose from, every fight feels unique If youd like to support our server, go to perfect-rust.com to donate for VIP Need Help? Join our discord! discord.gg/pat [NA] Perfect Aim Train Servers: - Main na.perfect-rust.com:28015 - Medium na.perfect-rust.com:29015 [EU] Perfect Aim Train Servers: - Main eu.perfect-rust.com:28015 - Medium eu.perfect-rust.com:29015
Data notes
Server monitoring data · .
