Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game
- Region
- North America
- Gather rate
- 1x
- Team size
- 100000
Server address 208.52.152.2:28015
This wipe
Estimated wipe cycle ~21h 20m
Last reported wipe: about 8 hours before last check; wipe type unconfirmed. 4% full.
Wipe estimates & history
| Source | Wipe type | Schedule / date |
|---|---|---|
| Estimated | Wipe type unconfirmed |
Wipe history (50)
| Date | Wipe type | Source |
|---|---|---|
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s | |
| Type unconfirmed | a2s |
Population
Across the 7-day window, the busiest 3-hour period was 01:00–04:00 UTC, averaging 4 players in hourly peak samples. The quietest was 13:00–16:00 UTC, averaging 0 on the same basis.
24h population history
Validated raw samples · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Validated samples | Coverage |
|---|---|---|---|---|
| 1 | 7 | 0 | 48 | 98% |
1 suspect or unvalidated records were excluded from statistics and the curve. Historical records were checked against their own recorded capacity, never the current capacity.
Queue · 24h
No queue was reported in 49 valid samples. Samples do not measure wait time.
–
7-day activity heatmap · UTC
| Date | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 0 | 2 | 0 | 5 | |
| 1 | 1 | 5 | 7 | 3 | 5 | 6 | 5 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 3 | 4 | 0 | 0 | 0 | 0 | |
| 2 | 2 | 4 | 2 | 1 | 0 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 3 | 1 | 1 | 0 | 2 | |
| 3 | 2 | 5 | 3 | 3 | 0 | 0 | 7 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 3 | 1 | 4 | 7 | 2 | 0 | |
| 2 | 2 | 7 | 5 | 4 | 3 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 3 | 0 | 0 | 1 | 0 | |
| 1 | 9 | 8 | 8 | 5 | 6 | 1 | 0 | 0 | 0 | 2 | 0 | 1 | 1 | 1 | 2 | 1 | 1 | 6 | 5 | 2 | 2 | 2 | 2 | |
| 3 | 2 | 2 | 1 | 2 | 0 | 0 | 1 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 2 | 4 | 5 | 2 | 1 | 4 | 1 | 0 | 3 | |
| 1 | 2 | 4 | 7 | 3 | 2 | 0 | 0 | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 2 | 2 | — | — | — |
7-day pop history
7d population history
Peak count per 60-minute bucket · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Screened buckets | Coverage |
|---|---|---|---|---|
| 2 | 9 | 0 | 169 | 100% |
Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.
30-day pop history
30d population history
Peak count per 120-minute bucket · UTC · –
Point or tap the curve to inspect a recorded sample.
| Average | Peak | Minimum | Screened buckets | Coverage |
|---|---|---|---|---|
| 2 | 9 | 0 | 176 | 49% |
Mean and minimum describe bucket maxima, not raw-sample average population or the true minimum. The API aggregates population and capacity independently; exact within-bucket pairing is unavailable.
Activity calculation
Activity windows and heatmap use the same validated 7-day hourly peak samples, in UTC. These are hourly maxima, not raw-sample averages.
Current map
Arid is the dominant recorded terrain share, at about 66%.
Map image unavailable. Coordinates below remain readable.
Select a point or click the map for coordinates.
Suggested base spots
No base spots are available for this map.
Monuments & resource sites
| Location | Grid | X | Z |
|---|
No locations match this search.
Map data details
Static resource sites (such as quarries and wells) and landmarks come from parsed map data. Live ore, tree and collectible spawns are not tracked. World origin is map center; +X east, +Z north. Grid positions use nominal 146.3 m cells; custom-map alignment should be checked in game. Off-map coordinates remain in the table but are not placed outside the image.
Map ID 3453 · Custom Map · checked 10 Nov 2026, 23:06 UTC. Base algorithm 1 · calculated 28 Oct 2026, 14:39 UTC. Algorithm scores are relative heuristic values, not a safety probability.
Similar servers
Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW!
Also in the same country (US), but its player cap is 300 instead of 50.
139 / 300 players · North AmericaScrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|
Also in the same country (US), but its player cap is 300 instead of 50.
175 / 300 players · North AmericaRusty Moose |US Mondays|
Also in the same country (US), but its player cap is 275 instead of 50.
244 / 275 players · North America[EU] Raid Simulator 2.0 (Raidsim)
258 / 800 players · EuropeServer description
Frag Mod is a team-based PvP mode with progression in weapons, armour and vehicles. Three teams of 8 fight for control of a destructable city. Earn XP and $ for playing the objective, getting kills, killstreaks, bounties, vehicle kills, and more! Unlock weapons, armour, vehicles, and explosives to crush your enemies in glorious combat! Progression wipes every 4 rounds, or roughly every hour. -AimTrain -Duels -Skin Wagering -Combat Arenas
Data notes
Server monitoring data · .
